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I also do think that grids have their inherant advantages in many aspects... even if it means manually having to post-processs a navmesh with a...
https://forum.unity3d.com/threads/navmesh-layers.116653/#post-778529 The thing about Layer weight costs though applied per navmesh polygon, is...
Here's a possible process below: I've figured a possible way to optimally/mathematically pre-determine exact time of impact (ie. total travel...