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thx jami!
Is it possible to use uma for combining weapon meshes? like the weapon has its own slots... like hilt, pommel, blade, hand guard.... my uncombined...
thx a bunch jaimi!!!
what do you mean by "my model is too complicataded"? how would i go about fixing tht?
been searching online for a while..... been getting errors Mesh.boneWeights is out of bounds. The supplied array needs to be the same size as the...
just used this script and it WORKS!!! kinda.... the eye pupils of my 3d model get distored see pic edit: nvm fixed the issue by setting the...
srry for the late reply but no they have the materals but the vertex colors are screwed up :/ i did however have to edit a script tht generates my...
the code did fix the Blendshape :) and yes the materials are fine too its just tht the vertex colors arent geting combined at runtime.... also my...
does uma support vertex colors? i has a shader tht uses vertex colors for shader input... so.. they kinda important? my slots data files look...
thx =^.^=
yep they all work :/
can someone help me? i was making a custom race with a body slot and a head slot and the head slot has blendshapes. when i try to use the slot...
its ok :)
k thx :) edit: just noticed something... while using a different toon shader it does the same thing :/ i havent notice the other toon shader does...
well the lightmap was the skin lightwarp tht was included i however... after trial and error finally got vertext colors working.... however for...
@DominoM are you still developing this shader? i have been have props with the shader... for some odd reason when i change my characters head...