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How can I display my camera view behind the game object {as background}
Hi, I want to draw the texture [image] using android API[JAVA] using texture.GetNativeTextureID(). It may be chilli question. But I couldn't find...
Thanks Man
I have the pro only, but I don't find any documents about how to profile? Only i found the screen shots but didn't find anything how to start and...
Hi, I have done with my game, Wanted to profile my game. I couldn't find any tips how to start the profiler ? Only the tips are available for...
Thanks for the tip, let me try out
Hi, Can we make the camera view port in Rounded Rectangle instead of default rectangle? I wanted to make the secondary camera view as...
Looks good
transform is the Transform type object, not the list or array kind, So, you can not iterate through. Try the below, for(var...
Thanks Dreamore, When a use the Application.LoadLevel, the window becomes hidden and showing at the center of the screen. It was not located at...
Hi, When I use the Application.LoadLevel, it is closing the current window and opening in the new window. Is there any way to keep the same...
Hi JRavey, I am newbie to unity, just i am in learning curve. So, can you please provide some more information? Thanks
I have already main camera which will be in rectangle shape, I have the second camera which is 1/4 of the screen.For that 2nd camera only i want...
Hi, I want to show the camera view in rounded rectangle (not rectangle)?, Is there any way to do so? Thanks
It is fine with png images, but the semi transparent part is completly opaque. Is there any way to correct it.? I tried with psd and png.
I have image with custom shape [rounded rectangle], the area which is outside the rectangle are transparent [background]. Those areas are...
Thanks , I have a problem on background transparent area, It is displaying as white.
Hi, Can anyone suggest me , Is there any common way to handle the exception or only we need to go with try..catch only? Thanks,
Thanks Stridervan to share the information, But I wanted in GUI (Texture2D)
Thanks koyima, Let me try out