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Couldn't agree more, especially about the points you illustrated in the other thread.
Thanks for the voucher Funfant, I picked it up at 19 minutes after posting. A bit of luck and finally my time-zone is working to my advantage. I...
https://forum.unity.com/threads/account-forceably-converted-to-foreign-country-after-asset-purchases.1357214/ super annoyed.
There really is not much more to this story. I've bought some bundles before and redeemed them on the asset store without any trouble but recently...
Same problem.
[ATTACH] I I reinstalled this asset because I thought it was possible that shadergraph on standard pipeline was the reason it doesn't work, but...
I got hit by this add 2 more days of head scratching due to a Unity bug. The one just before this was TMPro GUI and standard fighting over ztest...
Thanks for the link.
update: Thanks to your questions I was prompted to create a mini-project to see if I could get this working the way I expected it to. Sure enough...
3d, standard render. I've got a several PNG files with decals on them, the background is transparent. I've made a material for each PNG file and...
At the moment I believe I've got this fixed. I'm fairly sure this was a shader conflict error between various TMPRO elements according to what I...
So, this is fairly weird. After I make any changes to my project and load it my TMP text box does not work, but if I quit project and start it...
@warthos3399 Appreciate the replies. I was afraid this would create an additional level of jank in my project, however it seems like judging by my...
I'm not sure what you mean by before you made changes. Do you mean to the original? Because that would be useless and if you mean the duplicate, I...
I want to duplicate a terrain that I created and I want the changes I made to that terrain to not be mirrored on the original terrain and of...
Since this is the 1st result on google for me and I was looking for the same answer I'll take a moment to give the answer now that I know it....
Well, ironically I found the solution pretty quick after posting this, switching shaders to Textmeshpro/Mobile/Distance Field SSD cleared up the...
I've been able to google some similar problems but mine seems to be somewhat different. Over the last several days I've built up a UI for a...
@spiney199 Yeah sorry actually posted the wrong code block in the last message.
Thank you three guys for your replies, with your feedback and bit of courage I've found my actually problem. It has to do with trying to slim...