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Ok, thank you, I think I finally understand the way to use it. Instead of giving the reference of the entire transform, we use the reference of it...
Ok, so i tried something like this : public class Rotator_Authoring : MonoBehaviour, IConvertGameObjectToEntity { public float Speed;...
Hello, I finally decided to try the new ECS system. I'm quite new with this technology so be patient with me. I tried a very simple example to...
Hello, I just up this post for a last question before next release. Can I Improve performance by reducing autosizing precision ? I saw the...
The translated text comes from and translation file with text content and sometimes it uses some unknown value like score, pseudo, location, ......
The user can clic a button to change language at any moment of the application. (I don't like that but it's required) There are so many type of...
Yes, and this is the problem ! I have text taht need to be translated (at any moment) inside animation. I guess I'll keep in cache evaluated...
Ok, thank you for the details. I guess I can keep in cache the evaluated size when I need a resize to search inside dictionnary. I got all...
Ok, thank you for the information. I hope there will be some internal optimization for TMP. I could optimize like 200ms but I use TextMeshPro...
Hello, Thank you for your detailed answer. I tried something similar and could get ~100ms from the initialization ! I'll continue to optimize...
Update: I removed Auto size and it seems to fix the performance problems. But I need autosize because my texts are translated. Is it a way to...
I tried to find what is taking so much. I deleted 4 texts and get back like 100 ms. Here is a sample : [ATTACH]
Hello, Unfortunately, I can't export a runnable projects (private business application). - I use something like 20 TextMeshPro. - I use some...
Hello, I use textmeshpro in my application. Sometimes, textmeshpro eat a lot of framerate by rebuilding its textmeshpro.[ATTACH] [ATTACH]I...