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I think this is great, go for it! Especially if you struggle with keeping it simple, I think this is a nice "contract" with yourself. You might...
Ah! I should have been more clear. I meant games like Street Fighter, Tekken, Super Smash Bros: they do exactly what you described with different...
Your description immediately reminded me of "Mark of the Ninja" (Steam link, warning: gore) which I believe taps into that space of more nuanced...
Well, the only way to know how 'people' perceive this is to test it (with your target audience)! Kind of a showstopper but if you don't take that...
This is very specific. :p "loading" option i this option was the default, but probably because of system resource/platform limitations, not...
I actually enjoyed this way more than I thought I would. xD Nice job blending some useful tips and VR basics with some jokes. If you'd want to...
Reading is still hard apparently. :p I've played the game a bit more now, and I got quite frustrated actually. Which I think is interesting,...
@JoeStrout 1-minute feedback: Please have a way to speed up enemy turns. I keep waiting for them to finish their turns while I just want to know...
I don't fully understand what you're asking. Are you asking how you can effectively communicate to your programmer what you want? In that case...
Nice diagram! I like the colors and the icons :) Content-wise I miss the player's experience. There are some parts of it scattered throughout the...
Why are you a big fan of damage types? And I don't quite understand the sliding scales. So an axe would be 20% bash, 80% slash. This means it...
If you have a target audience you can check what are topics they strongly relate to, then choose your setting based on that.
To answer the main question: yes, that sounds very possible. :P I haven´t encountered this specific situation however (programmer "finished") as...
That's awesome! Good luck! :)
Do you mean you are unsure how to create a system that allows characters to fall through platforms (so, programming) or you are unsure how to...
It might be nice to think about how to give feedback to the player about where a robot currently is in its behaviour sequence. Two reasons for...
What kind of project is it exactly? If it's mainly about the design of the game, you might be best off focusing on that using paper prototypes...
Loved your opening text. I'm unsure about sharing anything at this point since it's not really friday? XD But I'll be sure to keep an eye on these...
I don't know for sure, but I struggled with the same 'assertion failed' error and managed to solve it by upgrading to a newer unity version. (see...
To go a bit more in-depth about the statement 'a perfectly balanced game isn't necessarily fun', you might be interested in checking out this...