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So i have an unlit shader that has motion vector pass. I want a textmeshpro to be created using a material of this shader. How can i do this? Is...
Hey, I have implemented application spacewarp using this GIT: Oculus-VR/Unity-Graphics: Unity Graphics - Including Scriptable Render Pipeline...
Hey, I cannot seem to get the Text/UI elements to work. It jitters when moving. Is there a shader in the URP fork GIT that supports application...
Could u tell me what you did? I am sure that it could help others too
Did u figure this out?
So does this mean that this method cant be applied in Builds? If so, how do you apply changes to prefabs in builds too, rather than just the editor?
Its been almost 7 years and still no in built feature. That's kinda sad. This is such an important feature, especially when you develop for mobile...
Sorry but I am a newbie here. Could u please explain the process?
could you elaborate the process. having a hard time figuring out what u said
how do u compress in the import settings before a build?
Did you find an answer to this? I need to know how to move the player and program it so that it act in a certain way during cutscenes
Thank you. Bake into pose for the root transform position (Y) on the required animation (the one responsible for the feet to sink in the ground)...
I figured out the issue. The problem is that the physics of both your objects are interacting with each other. So the goal is to disable this...
Did you figure out the solution? i am also running into the same problem