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This warning still appears as of 2022.2.15f1. I've been seeing this for what feels like at least a year, and I'm a little surprised that this...
This is a pretty old thread, but for those folks arriving here from search, it turns out that Unity has since evolved the ability to write tests...
I'm looking for a way to get a callback in the editor when a child object is added to the parent. Ideally, the callback can be defined in the...
Sorry, no progress on this on my end. 30-50% frequency sounds dramatically worse than what I'm observing. Best of luck!
I can confirm that this change worked for us too. I posted a similar observation in the other thread but forgot to update this one.
This is a shot in the dark, but I'm posting to see if anyone has observed any hanging (i.e. non-hard crash) while loading scenes in production...
Elsewhere in this forum, it was suggested that disabling post-process shader stripping in URP global settings would solve the darkening effect. It...
We're also experiencing severe global darkening when SSAO is disabled (2021.3.6f1). Unfortunately, changing the post-process shader stripping per...
Thanks for the response! The context is that I'm thinking about sending some memory usage telemetry via an int field, and was wondering whether...
UGS Analytics custom parameters may be ints and floats, but the docs don't seem specify their actual precision in bits. Are these 32- or 64-bit...
I've got multiple base cameras rendering into different parts of the viewport. On top of this, I'd like to add a canvas that renders 3D objects....
I think it took a couple of releases to get it right, but this is fixed as of 2021.2.2f1. It's a huge relief!
Text input fields in the editor appear to have a single keystroke's worth of lag. For example, if you type "A", nothing will appear, but if you...
I recently updated to 2021.2.0f1 (Apple Silicon) and noticed some new behavior when "Script changes while playing" is set to "Recompile after...
This was a super-useful conversation for me! In case it helps, here's a slightly different formulation that helped me understand what the math is...