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This solves everything pretty well. Thank you so much. Kindest Regards
Having "ZTest Always" in the shader solves the problem. As I mentioned in the above comment, Shader Graph doesn't have an option to change ZTest...
Hello @rjonaitis, Having "ZTest Always" in hand-written shader worked well as u expected. Shader Graph shader don't work due to we can't have...
Hello, Sorry for late respond. Case Number is : 1362572 if u're still interested. The same issue happens with Shader Graph shaders. It's not the...
Hello, Sorry for late respond. After sending the development APK and full project and logs etc.. I've been responded as : "After further...
Not yet. I'll update here when they respond somehow
I will if I can handle it properly
I'll get to work then Thank you so much for the answer.
Is there a possibility that we can write our own custom render pipeline that supports shadow cascades on mobile? My game has a large open space...
My phone is Xperia Z5 Dual Model Number is E6633 .. Not Compact :) And yes, those phones works fine.
@Meatloaf4 Also note that the splash screen works all fine like Unity logo fades in and out. The problem occurs when you load the scene with...
Thank you for your respond. You're right about that with one exception. The feature does work with several Android phones that I tested except my...
I was already tried that. Same results back then. See my answer to gabriel above for further detailed update about the problem.
Hello Gabriel, They fixed the issue with Unity 2021.1.26f1 and above on IOS side. For android side it works fine with several phones I tried...
Already tried both. Same results. Actually, Android 6.0 is acceptable. The real problem is on IOS side though.
There has been a problem with Shader Graph attached Screenshot so here it is [ATTACH]
Important Edit(11/5/2021) : Problem on the IOS side has been fixed with Unity 2021.1.26f1 and above Scriptable Renderer Feature does not work on...
Thank you for the error code and the warning itself. If I use it, I will only use when I finished the shader and also when I am sure the...
Is there any chance you also know the "Implicit Truncation of vector type" warning code to disable. I searched but couldn't find it on the internet.