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Belated thanks for your reply Lexie - much appreciated. The original question was about Post Stack V2 not applying colour grade and tone mapping...
We're using a 2 camera set up in our game - one to render the environment inc. post process stack, and another for worldspace UI, with it's own...
Just wondering about the Lux Area Lights - I switched to Lux Area Lights from the tube lights used in the Adam/volumetric demo a while back, but...
Hey, thanks for the quick reply, very much appreciated! Using 3.5.8 but will update and try that. No change if I disable "lit" on the object. I...
Hi again! We're finding we get some very strange looking artifacts on PS4 Builds - are there any steps we need to take to make sure this works on...
can confirm it now works - great job!
On version 3.5.7 (downloaded yesterday). The shadows I'm referring to is planet shadows on rings, and ring shadows on planet - neither work, even...
Hey there - I'm having difficulties getting shadows to work? I've followed the documentation but nothing shows, and even the demo scenes don't...
We're using HX with Post Processing Stack V2, and finding that it renders after the stack no matter what we do. At first I thought it was just...
(Cross post from General Graphics) We additively load scenes for areas of the game, and been on a long journey of trying to iron out the hitches...
Thank you, will post there :)
Hi @guavaman - we're seeing some weirdness in the profiler and wondering if you can help at all. Is this normal, when using rewired to just move...
We additively load scenes for areas of the game, and been on a long journey of trying to iron out the hitches that occur when doing so. We've...
Hi I'm struggling with an issue just now which is causing havoc on our build. We are using the Tube Lights from the Unity Volumetric asset (which...
We're having some truly dreadful performance in the Editor with Perforce connected on LAN. Project is quite big, but working offline has...
I searched and found a few old threads but nothing in over 2 years... [ATTACH] What do I do about this? I can't rotate the geometry in the...
Hi folks I've been reading up on baking lightmaps/GI for multiple scenes, and it seems the solution is to load all scenes that might coexist, and...
Is it possible to clip a cameras left and right clipping to fixed world angles even if they lie outside th camera frustum? So for example, in a...
Hey Looking for some starting advice / potential existing solutions for this problem. I'm trying to trace a line that follows the users...
First off - loving this :) Wondering if you can help with a compiler error though when building for PC: Shader error in...