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What's confusing me is that I haven't changed my method of getting work into Unity, other assets are fine, unless I'm mistaken and have changed...
Hello. Silo seems to be exporting the UV's fine, as the model will load into Maya with UV intact. We've tried triangulating manually before...
In Silo, simple UV bodge and random map applied... [img] Imported OBJ into Unity, made new shader, apply the same texture... [img] It...
Thank you for the reply. The texture is a 512x512 PSD, it's not procedural. It's a simple OBJ, UV mapped, with a normal (we use for bump) and...
Hello. Working in Unity iPhone (although it happens in the standard edition of Unity also) we seem to be losing a huge amount of definition on...
Yes, start with a ZSphere model, convert to Polymesh, sculpt until you are happy, retpologise into a nice, low res mesh, and export that along...
Or Wings3D, or Silo. Anything that lets you work to a grid.
Hello. If you go to: http://cid-d96ee0343f940893.skydrive.live.com/self.aspx/.Public/invadersPipe2.png You can grab my latest set of screen...
Look into Modo, you can model your scene as one entire mesh and then use some rather simple auto UV tools, then paint textures inside as you...
Hello. Export via FBX and set the units to centimetres. Meters in Maya, centimetres on export, and it should be to scale. :) E.
Hello. After many an hour or fiddling with various tools (some I know well, others were very new to me) I finally have a very stable idea to...
Hello. Thanks for the reply. Apart from the PVRTC which I'll look into, what else can it be. Our test scene has 772k of assets in it, and yet...
Hello. I think I asked this before, but it's still an issue for me (and I assume others). Build size of Unity iPhone projects seems to be...
I never thought I'd say this, but I vote for ZBrush also. I've recently moved to it from Mudbox because it's much faster. Shame about it's...
Hi all. I just wanted to say after a break, some sleep, a few Gin and Tonics and some graft it's now working perfectly. :) We now have stuff...
Ye, done that. I think, talking to the coder, the problem is more complex than we at first thought. I'll try to post the real problem later. :)
Hello. Is it possible to have LookAt working on the Y axis instead of along Z? I have a gun pointing directly down, however when I use a...
I've gone through it time and again, like I say some exports will work fine. Then, using the exact same settings, it will stretch, save again, it...
Ye Josh, your post was incredibly helpful. :) Sadly though, I'm still having crazy issues which I can't work out. Random stuff occurs with no...