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Thanks for responding! We got the python issue last month as well. Solved it by manually installing python on the build machine. This stuff that...
Hi. I’m working for a company that uses Unity to build the same project for WebGL, iOS and Android. The builds happen through GitLab -> fastlane...
For anyone still looking for the solution - we ended up using a paid asset "Pro Car Paint Shader" by Boundary Studio:...
Hello! TLDR: Wanted to use the Standard shader to render decals on a car. Added the decal texture into the Detail Albedo of the material with a...
Had to do the same thing in Unity 2019.3. Even though the TextureMode field exists on the LineRenderer, I was not able to figure out the correct...
@GSO_GT If you are using the PeopleOcclusionPostEffect.cs from the post by @Tanktop_in_Feb , I have removed the testTexture field from that script...
Reviving the old thread. Not sure if it is related to the spam filter or not. I was participating in discussion in a thread called "How to Setup...
@Tanktop_in_Feb Huge thanks for posting the shader + code. I have found that in this line: fixed4 cameraFeedCol = tex2D(_CameraFeed, i.uv1 *...
To provide some context, attaching the shader that we currently use (based on the solution by @perchangpete ). Shader "Perchang/PeopleOcclusion"...
First of all, huge thanks to everyone for posting their script and shader examples. We are currently using an example by @perchangpete Which...
Had a similar issue even in 2018.3.5 with my humanoid characters. Noticed that all the FBXs added to the scene "as is" responded to offsets...
Just ran into this same problem. In my case I have prefabs that contain sliders, whenever I press Apply (changes to the prefab) on one of them in...
Huge thanks for great finds in this thread. Is it possible to make this work with a WorldSpace Canvas and Perspective camera? I tried...
Hi! Very nice asset! I wanted to ask this newbie question: I want to have a game object in the foreground that does not receive lights or some of...
I had the same issue. For me, personally, it happened this way: I had a project that I was working on in Unity 5.5beta-something. I upgraded to...
Wow! huge thank you for such a fast answer! I`ll check out your UGUI Tools. I think I have figured something out. I have found this thread:...
I`ll just upwote this. right now I am trying to do the same thing to switch screen layout when I switch between portrait or landscape orientation....
I use this solution and it works, the code executes only in editor, suitable for instant previews, etc: On top of my class I have added...