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I wrote my c# game logic code using Native Containers. for example, void GetDamage() { int[] currentEnemyPower = new NativeArray<int>(100,...
My Current Unity version 2019.2. I want to access Timeline propertys, add/remove custom tracks and add/remove custom PlayableAssets. I can find...
In unity, I have a character with jump animation. I can see the character position on the ground if I select the character gameobject in Unity....
After playing an animation, The character need to be in a specific position as I intended. The movement of character is controlled by the...
I resolve this issue by myself. For those of who stumble upon the same issue, I just play the animation fast enough. So I can get the end...
I have mechanim animator. in there, are many animation states. Animator animator = go.GetComponent<Animator>(); I want to set some animation...
yep, in the application folder, you can give the command.
In Mac, I got the same error. Then, I try to change the owner of the Unity Hub app. (terminal command in Application folder) sudo chown root...
Thanks you for your clarification. boglus. I am very happy if I can use 5 more interpolators. But, It's wired. While I use Unity 5.x version...
Unity say there exist shader interpolator count limit. Up to 8 interpolators: OpenGL ES 2.0 (iOS/Android), Direct3D 11 9.x level (Windows Phone)...
I am trying to control character's position at OnAnimationMove method. "Apply Root Motion" option is controlled on scripts. And 'Walk' animation...
Is there any way to know the animation(.anim file) is Generic or Humanoid? It's binary. And I have no original fbx file.
I have many game environment objects. Polygon numbers are over 20K. And I set many their objects as static batching option on. I can make it as...
I know FixedUpdate called before Update call. And it repeat it's fixed update loop during frame time. But, what if we are in this case....
I found it. It's not normal map's problem. It's my code bug. fixed NdotV = dot(normal, viewDir); <= this makes the artifact. fixed NdotL =...
Okay, but TrueColor or Comperessed options doesn't make any changes.
When camera is near the object, there is no artifact. But, when camera is zoomed out from the object, normal makes some artifact like below...
It's very slow to read pixels from Rendertexture and make it into texture2d. RenderTexture.active = myRenderTexture; myTexture2D.ReadPixels(new...
Yes Visual Studio for Mac, not Visual Studio Code. Microsoft opened preview page, and you can download it....
My game is for mobile devices and phones. And I need 10 interpolators, so I should use target 3.0. In Unity manual, target 3.0 is described...