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Actually, It looks like you can do thresholding off of ArticulationBody.GetJointPositions. (but setting target looks to be in degrees while the...
Thanks for the reply, but I don't think that will be sufficient. If all the velocity and angular velocity values went to a value below +/-1e-5...
I don't see a straight forward way to do this. after setting the target value, how do you check if the target has been reached? Here's a screen...
I'd like to replicate the rotation tool in the editor in-game and can't seem to derive how the 2D mouse motions are mapped to positive & negative...
According to the link you posted and what I see in the code, it seems you have to put the DH parameters in manually if you want to use FK? Does...
Are these scripts functional and used anywhere? Why doesn't `FKRobot.FK()` calculate & return `endEffectorRotation`? Could someone explain what...
Sorry, could you clarify your comment? I'm right that we should rewrite Controller.cs every time or that they keyboard control should be broken...
I'm curious about the intent of having the keyboard control of the URDF in Controller.cs. Why was it done this way? If I don't want keyboard...
How would you (roughly) simulate an Euler-Bernoulli beam? I've tried with multiple rigidbodies and spring joints between them, but can't quite...
Hi all, I'm starting on a boggle clone but need some help determining the best approach to make the board. UI Panels or 2D Sprites? Some other...
Ah, didn't even cross my mind. Thanks for the help! My plan will be to import and do all the necessary conversion from URDF -> Unity using...
Hi all, I'm experimenting with taking a ROS URDF (robot description) and putting it into Unity. Not sure what's going on, but the rotations...
I'm trying to make simple sliced button but cant figure out what's going on... [IMG] As you can see the top and right are very stretched out,...