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I'm having trouble adding a vertex modifying function to the shader (for tessellation). First, it tells me that my input struct needs vertex,...
I apologize if I've missed something obvious, but will SVGAssets in Unity zoom like SVG elements in the browser. I.e. will they not pixel-late?
Really enjoying your shaders! Would it be possible to provide the source for the editor? I'm trying to customize with new options, and options...
@Balsamic_Vinegar: solved it! Lemme know if you want source. I'm working with springs, pendula should not be too much extra work.
@Balsamic_Vinegar every figure it out? I'm working on the same (ish) problem. I have a large mass-spring-damper system (as in many masses) acted...
I have the same result as @Acey195, despite the fact that my graphics card DOES support DOES support depth, ARGBFloat and render textures. As far...
I would also love the solution to this. @zezba9000, I think that it may be more complicated than either of us are prepared for. There are options...
Same problem here. 75% of the time I get what's expected (an append buffer count of 2). The rest of the time my count is either 10,002 or 0. It's...
Cool! Thanks so much for your help. This package is amazing (playing with it now). I like what you did with the code, having all the shaders...
On the youtube video Daniel Pendergast asks: "Wow! How does it not require Unity Pro? And how did you get around not using 'GrabPass?'" And you...
Does the asset include source code, or just compiled shaders? I'm a shader maker myself, and would love to see the techniques you are using.