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Yes it's always off in builds. If you want to specifically disable safety checks for a job you can add [BurstCompile(DisableSafetyChecks =...
This job is very heavy in the editor because safety checks are on. In our project we have disabled safety checks specifically for this job so it's...
Chunk sizes has nothing to do with the cache size. It was just chosen as a middle ground of not too small and not too big size. The point of ECS...
We still have this crash in 5.3.5p1. Im trying to make a repro right now but it wasnt as easy as I thought. Do you have any idea what causes it...
Hi, We use cloth on almost all our characters in our game so we have some feedback for you. 1. Non-allocating vertices queries Quering vertices...
If you want it to work in the scene view as well you can add an component to the scene view camera. Camera sceneCamera = null; if...
Hi! (Diggin up an old post but this is really relevant.) I'm doing the same thing, using the lightmaps only as ambient occlusion. It works great...
Wohoo! Thanks for the "Hidden/Internal-PrePassLighting" tip. What I've done is to replace the directional light calculation with a cubemap lookup...
Unfortunately the only thing I can change in deferred is how to blend the already calculated light buffer in the final pass. The lighting pass is...
Hi, At the moment we are in preproduction and our upcomming game will feature mostly outdoor scenes. I thought it would be a good idea to...