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Hi I tried this solution for my application but the application never executed the ".then" part. Does it take longer to get it executed?
An alternate solution to this that I am currently using since the js file wont load in Unity 2021.2.19f1(which is the version I am currently...
Yes its confirmed TextAsset testtxt = AssetDatabase.LoadAssetAtPath<TextAsset>("Assets/PostBuild/test.txt"); TextAsset testtxtjs...
We have a PostBuild script that loads the js file as TextAsset We have been having this script since version 2019.2.18f1 and had no issue Loading...
I know I posted this in Unity Answers already, and I'm aware of the need to include Privacy - Camera Usage Description in the info.plist - but...
This is regarding a project that has been in development and support since Unity ver 4.1. We're having an issue with AssetBundles lately where...
Look at System.Collections.Generic.List
Nope. AssetBundle is AssetBundle. To create an asset bundle, one has to use Unity to recompile the obj into assetbundle. What exactly are you...
When you are reading it from the file, in the filestream portion of the code, there is a part where you are incrementing the vertex count. From...
Simple, when reading in the vertices and triangles, once your vertex count exceeds the limit, just split your mesh into submeshes and you can get...
Yup. So I had a ICondition interface and a bunch of Condition classes that stems out of it. Same with Actions.
Your new build might not be able to find the right references for PlayerPrefs, if when building a new build, the ProductName or CompanyName or...
You probably need to understand what the static modifier actually do. https://msdn.microsoft.com/en-us/library/98f28cdx.aspx
When you actually want to start it. In your case, I suppose when the gravbar is set to true. What you can do is using UnityEngine; using...
I just want to point out that in your code, you actually are not waiting for 10 seconds before you spawn. In fact, you are calling Spawn without...
I actually made something like this due to requirements. So what I had was that Trigger contains a list of TriggerEvent objects, .such that...
That's because you are starting the coroutine every frame, in which the object would be set to active every frame.
For such a simple thing, Invoke(<insert function name>) would be enough.
To get the log in Android devices, use adb logcat. http://developer.android.com/tools/help/logcat.html Chances are your texture might be null.
From what I've read, you're doing just fine. But if you really want to go extreme, you might want to design some form of a proper grid editor that...