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You put that right before you call loadscene.
I made it through Apple Certification. As Kurt suggested the trick was an empty game object to hold them with an Aspect Ratio Fitter component on...
The actual complaint is: We noticed an issue in your app that contributes to a lower quality user experience than Apple users expect: - Your app...
I should mention, I've failed over 20 times with Apple for this, that I have tried all the combinations. I started with 1920x1080 (which the art...
Perfect. Unity was not helpful. They could not reproduce this. I sent them a simple project that does it and their only suggestion was thinking I...
In my iOS app I'm having problems with the button sizes on the iPad. Keeps failing certification. From Apple: [ATTACH] Does anyone know why...
For anyone else looking, this one seems to work. http://wiki.unity3d.com/index.php/SceneAutoLoader Still kinda annoying to have to remember copy...
Bug # 1318134 Sorry it took so long but I had to wait until I had time to make a small example which turned out to be easier than I thought since...
It would be nice if you could mark shaders as "Keywords not changed by code" so that you don't have a million varients for no reason at all. The...
It would be nice in the editor if for playing you had a drop down near the play button to tell it what scene to start playing. When you have...
Yes, I will
Update: Disabling baked lighting causes it not to happen. Both Progressive and Enlighten do it, though the call stack is slightly different with...
The game is a UWP Game running on an Xbox ONE S using Unity 2020.1.13f and VS 2019. Each of my levels have their own scene. When they exit, they...
I can't remember the last version of Unity that Application.Quit(); actually worked on the Xbox UWP. I use: Application.Quit(); #if...
How would I call a function defined in MainPage.xaml.cpp from a script in Unity with il2cpp for UWP? Such as... bool TheBool = false; bool...