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I posted this in the "answers" section as well but I need to solve this fast so I thought I'd post here too. One of the artists on my team is...
2 months later and I've tried searching more for this problem and I can't believe I didn't find more relevant stuff than my own old thread. Here...
Pretty straightforward; I set a mesh object to not cast shadows and it still does. Latest full version of Unity 5.3.5f1. This pertains to building...
I am having a weird problem, for a very long time now in Unity, maybe as far back at 4, but I'm not sure; When I create a scene not from scratch,...
Well, for anyone searching similar issues, and I will try to find the other thread I had posted on about this, it seems I have found the answer to...
Chriscode, are you sure there isn't a one-pixel seam in your normal or specular/gloss map there? You can sort of see that dark line go up into the...
By the way, here is an example of what I am seeing, tests run yesterday (yeah on a Sunday... :mad: ) and this morning. Also added to my post,...
well, running some tests after all... again... >:( New, blank scene with plane object and cube structure, 2 spotlights and the Skydome setup we...
I am seeing this still in 5.3.3p1, my post about it (before I found this old post that is STILL getting updates)...
I keep running into this problem in multiple (3) projects now; I lightmap a scene and push it to our Source Control (Git in this case), my...
Could it be that those are just hard edges? Border edges of smoothing groups in Max terminology? If this was a result of an issue with the Unity...
Any chance the new Skydome you put in is overwriting your Ambient settings? I had a problem like this for a while until I noticed I could not edit...
We have confirmed the same thing happening on the latest version of Unity. We both upgraded to the new version, opened up the project and I baked...
So I am having an extremely frustrating issue with Lightmaps not appearing correctly on different machines. After I build the Lighting for a...
Something similar had been driving me crazy for a while in the last few months too. I had been getting a whole scene packed into one map and then...
How are the LM UVs set up? Did you do them yourself or through the import options? Whats the scale of the LM on those objects? Clicking on the...
Well it was indeed a Shader issue, thanks Negfinity! For some reason the new Standard Shader does not like Lightmaps in iOS. Luckily the Standard...
Yeah I figured it is something like that as well, which is why I'm assuming it's a bug. Why would the Standard shader be basically useless on...
So, it appears as something in Unity has indeed changed in terms of Lightmap presentation while in iOS mode. If anyone could shed any light on...
Hi Negfinity, thank you for the detailed reply. I did try setting resolution up to 80, no change. Lightmap resolution being too low doesn't make...