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So at this point, your real problem is that *Screen.SetResolution* in a build behaves differently than changing the window size inside of the...
How do you change the resolution at runtime in a build?
Yeah Unity has these kinds of things, especially when it comes to 2D, sadly.. The irony is that Unity is said to be the best 2D engine out there....
So its more a problem of game logic and less of something not resizing correctly? Maybe you'll have to code the camera logic yourself then.. So...
Why would it rescale your sprites? It's not "supposed" to rescale pixel art, that's not how images work in the first place... If you have a...
Yeah, typically pools are only used for simple objects that need a lot of instances, such as particles. The reset code won't be too complicated if...
@andrewcoh_unity Thanks for the reply! Is a "timestep" defined as the DecisionPeriod set in the DecisionRequester? Where one step in the set...
@Tom-Atom I'm guessing you're talking about this component?` https://docs.unity3d.com/Manual/class-SpriteAtlas.html I've never used it before and...
I'm not 100% sure what your issue is at this point. Are you trying to apply algorithms within the shader that would assume a UV 0-1 and using...
If you know your sprite size und count (i.e. via a script or hardcoded), you should be able to simply calculate the UV coordinates for the...
Have a look at the component pattern: https://gameprogrammingpatterns.com/component.html Honestly all patterns described in there are real useful...
Using the Awake function as a constructor to set the singleton instance is definetely a common Unity use-case. If you want to see a lazy...
Have a look at this: https://gameprogrammingpatterns.com/object-pool.html I'm not a pro on c# specifics, but the game programming patterns book...
Additionally, you might have to change your rotation code to use the Y-Axis (0,1,0) instead of the Z-Axis (0,0,1)
Transform.up moves along Vector3.up, which is: (0,1,0), so along the y-axis. By rotating everything along the x axis by 90 degrees, you have...
This is definetely a topic you would need to do some research into. A great article to start on:...
You are calling FindObjectOfType, which returns only a single object, as the name implies....
I need to know what it is you are trying to achieve with your functions. SpawnPrefab is named in a way where I would assume it spawns a single...
Okay, so your problem has nothing to do with the Instantiate functionality of Unity, but instead is a problem within the logic of your game? You...
Hey guys, Just asking a simple question about SetReward and AddReward in regards to Reinforcement Learning functionality. So obviously, every...