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It is texture based if (meshCollider.Raycast(ray, out hit, rayLength)) { paintUV(hit.textureCoord, mat, asize); } The trick is on painting,...
Hi All, I wouldn't categorize this as WIP per say, but more of a proof of concept, I've been trying to squeeze out mobile performance and...
Does this script maintain the order in hierarchy?, Lets say in a RectTransform i want to replace all backgrounds with some prefab instance, I did...