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So I recently made an android app, and it is over 100 mb, so I use split binary and created the OBB file. When I was uploading it, I notice that...
How would I go about creating a file at runtime that saves this pro/free version flag, that cannot be removed via the standard uninstall? That is...
So I recently finished doing some Google Play Service save data work, and I was wondering about a scenario like the following: If I offer an app...
I got it working. Turns out Unity just didn't list Tools.lockedLayers. I was able to toggle it with Tools.lockedLayers ^= 1<<LayerMask.NameToLayer();
I came across that answer, but it didn't seem to make sense to me. I couldn't find Tools.lockedLayers in the api page, and Tools.visibleLayers...
Is there some way I can access the Layers and lock them by name or index? I can't seem to find an answer on google, so I was wondering if this is...
It is for PC. It is a platformer and I want to set up the the editor like a level editor in game so our level designer can easily generate levels.
So 1 grid texture, and I manipulate the texture at run time base on memory grid? Doesn't that texture manipulation at run time fall under shader...
When you said a normal cube, and changing its texture and colors, won't each cube be a grid and I still need to spawn a cube for each grid?...
I was wondering how can I create a grid system that does show each grid visually both in game and in editor without creating a game object for...
Hi, I am new to the Unet multiplayer service, and I recently found the service tab and the multiplayer service. A problem I have is that everytime...
Only problem with that is that I am already half way through the program and I don't wanna financial burden my family, so just gonna get the BA...
Oh my this is still flooding. I made up my mind now, prob gonna go into design to save up money so I can pursue com sci later.
Ya, I can see indie studio will appreciate generalist more than specialist since it is more budget efficient up front.
Hi, I am umm...fighder...I am a game design student who mostly do design and coding work in Unity. So recently one of our peer who got a coop job...
Dear nuverian, I am trying to use your polynav 2d but when I try to pass an action with a parameter through agent.OnDestinationReached, it does...
Hey, I was loving the plug in until I actual used it in my game. For some reason my enemies are not moving: using UnityEngine; using...