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Oh, really? I found that link earlier and thought it was the same build, thanks for the help
Hey, I'm having a similar issue, did you end up resolving it?
Check out a (yet to be released) PS4 game by Media Molecule called Dreams, I'd say the core mechanic of it is art.
Of course it's procedural! Don't forget the procedural dialog as well, npcs will carry realistic conversations with you!!!
don't forget that it's also an infinite sandbox!
Games are around $80 ($90 with tax) in Canada right now, exchange rate between CAD to USD is awful :/ You got it lucky if it's only costing you $60
Good luck, I look forward to seeing what you and your team come up with!
That comment reminded me of a video I had seen a while back. [MEDIA]
Ugh, I don't even like to call those things "hoverboards". . . mostly because they're not. :oops: However, current VR is pretty close to sci-fi...
No problem, there is also Vector2.Distance that should still suit your needs, http://docs.unity3d.com/ScriptReference/Vector2.Distance.html
Well, assuming you don't have some sort of cover system from the sun (although, if you did want to use a cover system you could just use Unity's...
I've been wondering the same thing, it feels like unity's scrollboxes are too complicated for their own good, I'd almost be better off making my...
Catlike Coding is doing a tutorial for shaders. I personally have not done it but he has fairly high quality tutorials for the most part....
actually, I use this because it's exactly what I need, so there's no point in making a lens flare texture instead.
I would just make a few forest prefabs (depending on the gameplay, I'm not sure how much open space you need) and fill the empty space with that.
Hello world, I ran into a problem today with my 3Dish platformer, which can probably be described more as 2.5D. I've been adapting all of my 2D...
huh, fair enough, now how to change my username. . .
eh, I can be the brooding anti-hero I guess o_O
This looks pretty cool, I like the slowing down time thing in the second vid!
Hello everyone! I figured it was about time I started posting pics and information about my current project. I don't have a whole lot of postable...