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Hi there folks, Today I like to inform you that the game that we've been working on for around a year is completed, and we are starting our...
Hello people. I'd like to present you the simple package that I wrote, Headbob Movement Controller V1.0. You can affect your target transform's...
Use Rigidbody's movement functions, like MovePosition or AddForce, instead of Translate.
If you are not too bothered about realism, then just let your objects go through walls. Only way that you can keep the current script, and try to...
Can you try using CompareTag instead of name, let us check if the problem is about button1.ToString() or not. Just create a new tag called "Tag1",...
So there are some issues that you need to know. The way you move your enemies is not the best behaviour type for character movement. Best results...
Happy to hear that ! But be careful though, if you set to Shrink : ( Ref ) So if your game will be played on the devices which may have higher...
using UnityEngine; using System.Collections; public class junk : MonoBehaviour { private CharacterController cc; public float MoveSpeed;...
[IMG] These settings on the UI Canvas, works for me in the terms of UI size and resolution changes. The thing is, the UI will always be in front...
I don't see in anywhere that you actually make the gravity variable useful. You are setting it in some ways, but not putting it into any other...
Have you tried rotating it in the Up axis? transform.Rotate (Vector3.up * 50 * Time.deltaTime, Space.Self);
Well this is a huge topic to cover. First you need to be able to do the basic gameplay scripting. You need to have a knowledge on classes like...
I'm not sure but it might be because you try to get the object on Awake, maybe the object is inactive in the beginning ? Just to test it, put your...
I wouldn't prefer the texture way, it might be too costy. Well, I would make the zone triggers at the same height as the player's height, so that...
I mean change the second variable's name over here : public Canvas ExitMenu; public Button Start; public Button exit; Instead of this: public...
Do not name your variable as "Start". Change it to something else.
In addition, it's not a good idea to reach your object's rigidbody component each time you press E. For optimization purposes, you should register...
Try registering your camera as a variable and taking it's transform as a reference for the force vector. using UnityEngine; using...
No problem dude, just keep this kind of logic in your mind, you will use a lot when programming gameplay parts, have a nice day!
Well logic for this kind of situations is to add a delay as you mentioned, and use a control boolean in order to control the delay. So, best...