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That makes sense. I went ahead and simplified everything by just attaching the camera directly to the player gameobject and scrapping the update...
This makes a ton of sense. It made me think about what exactly I was rotating and it turns out rotating the player gameobject was the cause of the...
So camera_position is a reference to the empty gameobject "Camera Position" shown below, that I'm using to store where the camera should be...
Ha, I forgot to strip the sound of that recording, good catch! I appreciate the advice. I actually already had interpolation enabled on the...
Apologies as this will be a longer post, but I haven't had much luck googling this issue so I figured I'd make a post here. I'm having an issue...
Hey there! Just purchased the asset and I'm loving it so far. Is there any chance you'd add sprinting and crouching support? I've been tweaking...