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I am very sorry to necro this old post, but I just ran into a similar problem as was pulling my hair out to solve it. I was using a 2d mesh to...
Just ran into a similar issue, kept getting the error saying it was locked, no lock file in the folder, making changed didn't fix it either. For...
Honestly I am not 100% sure if its relative or not. Ive never had to use the navmesh at any height other than 0 so I cant really say how that will...
I do believe its relative to the navmesh, depends on what kind of navmesh you use though, the old one or navmesh components? I am not as familiar...
Sounds like you are constantly setting the destination for the agent in an update loop to the balls position right? NavMeshPaths are not...
You may need to give a bit more context to the equations and logic you are using there, otherwise its just meaningless maths. Whats likley is you...
I realise now you probably were talking about NavMeshComponents to start with, in that case I suggest you look into a build setting which is not...
Hey, you wouldnt happen to have a copy of that code laying around you can toss onto something like github gists? Ive become really interested in...
Take a look at unitys NavMeshComponents package, when you have it, under the package manager there is going to be some button like "view...
Code reads from the top down, in the case of what you provided, you first attempt to get the component of an object called final which does not...
https://web.archive.org/web/20200916193456/https://github.com/Unity-Technologies/NavMeshComponents/issues/95
Do you happen to know if only removing the comonents mesh from the list in OnDisable is intentional? In OnEnable it uses var meshes...
Did you ever make that repository? I am interested to see what you have done with this, it looks like a neat idea.
Im not sure what you mean by steps in a frame, but the change in velocity over time is constant. While the agents velocity magnitude is smaller...
Ive figured it out. I even created a desmos graph of an agents velocity over distance. Δx is the total distance from the start point to the end...
Managed to get a model working in desmos. https://www.desmos.com/calculator/mda8ppydyr
It seems they use the agent diameter for distance, the reason why I was getting those seemingly random cutoffs for velocity is I just had only...
Hey, been through literally just that myself. I know the pain and let me tell you, there is NO documentation for it at all, I cant even find the...
Hey, Theres actually a whole page on unity docs about mixing the agent with other components including physics! here you go:...
I have been terribly frustrated with the black box that is the NavMeshAgent, so I have designed a wrapper around it that allows me near full...