A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Ok... Ive been working on getting this working for about 2 hours now, and it is as far as im concerned its working entirely other than ONE...
Uh, what i meant to say was, i have multiple planets and the targplan is the fallzone, the planet itself is the fallzones parent. how would i...
Just turned my pc off, Will test this tommorrow. Hope it works. By planet the player is on do you mean the fallzone the player is in or the...
Gah, You wouldn't believe how much Ive been through trying to get this to work if i told you... I could jump off a cliff right now im just so...
no time to watch it all so I don't know if you mention it, but do you plan to make a 2d navmesh system?
okay, :P
start empty handed each level, there will tend to be a easy to get gun around the start of most levels though. 'most levels'
the story and levels are the last thing I intend to work on, I intend to work on the majority of the content so then making the levels is easy as...
works! how would I make it so it collides with everything except for one thing now?
I see what you mean
it works, now how would I make it collide with only, lets say 2 different objects out of 4?
sorry I couldn't reply, the unity forums refused to work, testing it out now!
please, how so? I really need to know, even if it is negative
neither of them worked I have a 2D bullet, it has a collider which is a trigger, it also has the exact c# code you gave me, not working...
I have finally begun work on my first real project in unity, a 2D top down shooter with VERY high recoil. General gameplay: You play as a badly...
Didn't work, anything else you may have missed?
I have tried many different strategies which have all failed, could someone please make a simple script that destroys the object it is attached to...
I fixed it just before you replied,i simply had to replace anim.SetFloat("Speed", Mathf.Abs(move)); With anim.SetFloat("Speed", move);
So first i make a Animator named anim Animator anim; Then in void start: anim = GetComponent<Animator>(); then in void FixedUpdate...
There is no error, it seems to simply skip that line and all others about anim....