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Concept for my main menu scene in an artillery game [MEDIA]
I tried checking "Optimize Meshes" and also saving the variant file, still no go. Had to delete Library folder and let Unity rebuild it. First...
Hi Benthroop, definitely interested in an update to this package. Thanks!
Just released to the Asset store, a collection of ten low poly copper vases and jugs [IMG] [MEDIA] [MEDIA] [MEDIA] Full Sketchfab collection
Working on some Copper pots and vases. [MEDIA] [MEDIA] [MEDIA]
Modelling some lab glassware [IMG] [IMG]
A collection of copper pots and vases, marble and clay to come next. [ATTACH]
Creating some more Skyboxes: [IMG]
:( Sorry mate, none that I know of. I think there needs to be some sort of anti aliasing applied to the light maps but I cannot find any options...
Can you show us what your Light UVs look like in the Editor? I wonder if you are having a hard split similar to what's happening to my vase...
Asset store Web demo 40 prefabs based on 10 low poly models with varied styles: black marble, black marble with gold features, stone and...
The package has been updated to include six HDR panoramic renders at 4K resolution in .Exr format for Unity 5. A material for each has already...
Some simple graveyard assets I'm working on. [ATTACH]
Ok, managed to fix this. I've set the Cast Shadow property on my prefab to Two Sided and that fixed the issue. The Shadow Bias was 0.04 and Normal...
Yeah, I'm having some issues with light bleeding through my object. Tried different values for the model but nothing works. Ticket raised: 741588.
Now wrapping my head around substance painter, understanding UVs can drive a man to drink! :) [IMG]
Hi Joe Strout, the package has been updated to include an extra skybox with the sun higher in the sky and it's visibility set to none.
Hello folks, my new skybox pack has just been released on the Asset Store. It contains ten skyboxes, four sunsets, two sunrises, four midday,...
Simple winter skybox render with cirrus clouds [IMG]
Hi Tiny Man, I've got a free one on the asset store if you'd like to try.