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I tried out these solutions, in the end I found an alternative that worked for me. Thank you for expediting my attempts by sharing what you have...
I have run into this exact same issue but am still unable to find the problem. I would appreciate it if you could share anything you may have...
Plane[] frustum = GeometryUtility.CalculateFrustumPlanes(SceneView.currentDrawingSceneView.camera); Vector3 handleLabelWorldPosition; ......
This, of course, would only compile if the class function existed ;) So the function invocation would have to be done at runtime too, some "like":...
Found some info about this here:...
Same version of Unity, same problem, different hex string (which I'm hoping may help direct me in some way to the offending type) ... Failed to...
I have recently noticed this crash issue in both the Editor and the Webplayer after switching from new WWW(url) to...