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Hey I got shader error when Speed Tree shader is replaced: Shader error in 'uNature/FoliageShader_Basic': invalid subscript 'instanceID'...
Changelog: V 1.1: Optimized the substance. Tweaked and added some parameters. Added test scene with few substance examples. Changed the...
Yes ... thesame Cheers Andrzej
U have almost right, byt TS is not working TC window is not appear), and after Unity restart U.5.4 force me to reset layout .. so there is an...
Hi After import TC2 to the Unity 5.4, I got some errors && warrnings. Please look and fix soon as possible....
Little test :) https://1drv.ms/i/s!AhYth_2c_lS9i79WdnO0jOoCDD6JDw https://1drv.ms/i/s!AhYth_2c_lS9i79Xr5eVDBZEQCK46w
Remember about me
Same here :P ? Any info ?
YES :)
Nathanieldid u found some time to test the new instantiating in 5.4 beta? Specifically it: Graphics: Basic GPU Instancing Support. Use GPU...
This feature allows you to create even more realistic and varied regions / places. :)
HI 17:40 [MEDIA] Andrzej
Superb :) Hey. One more question. In WC2, you can define objects dependent sown objects. Example: Tree and mushrooms: You can specify how random...
Hey. Is it possible to spread the trees as objects and not as part of the terrain? Cheers Andrzej
The next questions. 1) Let's say that I have created an area that is "perfect for me." It contains of 4 maps, and are mostly grassland :). One...
Throughout this discussion, I wonder use of plug-in "Easy Road". Are you beginning to generate terrain trees, etc., and to impose the their...
I played with options including disabling 'reflection probe' but I do not see much difference. I will examine this issue, because it is crucial...
Hey I have a strange problem with shadows on the characters of MORPH 3D, shadow to the ground seems to be incomplete. This happens only when...
Welcome! Today we're introducing a Customizable Metal Substance for Unity. It's simple, yet powerfull substance with various tweaks, settings and...
Hey Nathaniel Above all, great job with the new Terrain Composer. I can not wait to play, and to join TS2 to my project. It looks very promising....