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We've implemented our multiplayer functionality using UNet, taking advantage of Unity's relay servers. So far things are mostly working, but the...
Everything looks good to me. Thanks a lot for being so awesome!
It's better than it was, but it looks like something is still wrong. Here is the full data range: http://i.imgur.com/IpPwyTZ.png. Obviously it's...
I've noticed that when viewing custom event data in the Data Explorer, certain possible values for string parameters don't appear at all depending...
Will we be able to manually remove certain events or parameters from being tracked? If at some point in our game's development we decide metric A...
I've found a temporary, imperfect workaround. If you are closing the game using "Application.Quit ()" you can send the event first and Unity...