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According to changelog Preview of Final 2019.3.0f5 Release Notes https://unity.com/releases/editor/whats-new/2019.3.0-1 Graphics: Removed:...
Original thread 5 years ago was about regression from version 2018 to 2019 - compression quality became worse. CloudyVR (Mar 2, 2019) I just...
Original image is [IMG]
I have problems with texture DXT compression, normal quality settings. There was a topic 5 years ago about it "Normal Quality" image compression...
1. I have problem with long delays when I first load the project and select Road System game object for the first time. It seams what Easy Roads...
The problem is in SplatArrayShaderGUI.cs, line 484 fData.Unpack(targetMat.shaderKeywords); shaderKeywords here returns zero-length string array,...
Problem with tesselation shaders, MegaSplat version 1.77, released 11 of October, Unity version 2021.2.1f1.3791. Not possible to set "Tesselation"...
For now I am doing exactly this - generating imposter from 3D mesh, but it's a temporary solution - imposters re created in realtime, so lowest...
I use it with modified Real Imposter, now obsolete imposter system, was available in Asset Store some time ago. It's custom imposter creation at...
I have problem with rendeing billboard version of trees into rendering texture. The rendering camera is set to clear to solid color (RGBA =...
I am experimenting with standard Unity terrain grass, waving parameters in particular. The terrains are organized in adjucent tiles and...
Currently I have experienced the problem with too many keyword in shaders (256 global keyword limit), so Megasplat shaders are reported improperly...
May be it can be implemented different way - not detect when light is obscured by clouds, but generate clouds so they either obscure, or not...
I need to copy "Mounted" animation layer from Malbers player controller to my player controller. I think previously I did it by copy-paste...
About cloud performance. For my copmuter anything but low quality works too slow. Probably higher settings was supposed to be used only with high...
1. The visible moon position is wrong comparing to light direction. We have some image effects which depend on global directional light, and they...
Thank you, it works.
We have very far camera clip plane (10-20 km) and have something like z-buffers artefacts in the center of the screen. How can we fix it? In the...
Hello. Sun Shafts currently are not supported in Unistorm 3 (no any mention of it in Unstorm scripts) but SunShafts component still exists in...
Found the set of free double sided shaders. Double Sided Shaders https://assetstore.unity.com/packages/vfx/shaders/double-sided-shaders-23087...