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I could reproduce the issue where SimulationSingleton.AsSimulation() throws exception using Havok. A bug report has been made tracking this issue...
Hey @cj-currie, I am very much familiar with those issues. There was a fix that landed in master relatively soon and was backported by myself in...
From our team: "it sounds like there is a job still running that is using the same data, and thus accessing the singleton component without...
Hey, I am not able to reproduce this issue with the package version stated above and updating the PhysicsSamples. My wildest guess is that you...
Hello everybody! The iOS Havok plugin has finally been fixed and will be available in the next public release. You can all view the public issue...
Hi @argibaltzi, we currently don't support the Havok plugin for Nintendo Switch. See here...
Hey @PlattoPavelPanzerdog, this is a known issue we will fix it as soon as we can :) Thank for reporting.
Hey, there have been many users asking for 2D physics in the ECS package. Remember that you can also share your voice and ask for new features on...
Thank you for reporting. We will investigate it further.
This issue has been internally fixed. The following package update will include the changes. Thank you!
Hi, it sounds like a regression. I will report it internally. Thank you!
Reported internally, we will need to investigate it. Thank you!
Hi @Everest_A, thank you for your feedback. We will certainly improve it. Let me know if there is any particular chapter you find confusing or...
Hey, I will forward your feedback/question to the dots-netcode team. Thank you!
Thanks for reporting. I will log it internally. If you could also send the project via Report Bug... It will be easier for us :)
This bug has been fixed and will be released with the next available package update.
We have a sample that shows how to use physics and netcode in the NetcodeSample/Hellonetcode. In 1.0-pre.XX you don’t need to do anything...
Hey @alloystorm, could I ask you if you could zip your project or isolate a separate scene or make a bug report so we could debug it and figure...
Hey @Miu_na. I have logged this issue internally and will look at it asap. Thank you for reporting!
You can not use E.G. with build in render pipeline. Only with URP or HDRP