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Hi, I'm testing hand tracking with XRInteraction Toolkit + XRHands on Quest or Pico. I have a problem when I'm building the app. Grabbed objects...
Ok, I confirm this is definitely fixed in XCode 14.1 beta 3
same problem here. I tweaked the iPhone_Sensors.mm to remove everything related to the game controllers, since I don't need them, but that's not...
So we are still on the same step, waiting? It makes ARFoundation pretty useless when you want some relfections in AR....
I'm working on iOS with dual display through AppleTV ; For some reason it seems the Keyboard always tries to display itself on the secondary...
Thanks, migrating now !
Has someone upgraded to XCode beta 6 & iOS 11 beta 7 ? Does it work with the plugin ?
You need XCode beta 5, which includes the latest ARKit SDK.
got a fix for this : in the file "ARSessionNative.mm" located in the Plugins/iOS/UnityARKit/NativeInterface, replace: s_CurAffineTransform =...
This is a damn good plugin ! We are working on a ghost hunting device, see it in action here: [MEDIA] I'm a bit stuck now with beta 5 - do you...
This works great ! Just a quick question though : from what I see, it seems the plane detection takes a lot more time than what we can see in the...
Greetings, It seems that the Stereo Display VR mode is not working with camera rects - the stereo camera always renders with a [0,0,1,1] rect...
Thanks for the good news !
Hey I'm wondering, since this issue is still there in 5.4.0b22, is there any plan to fix it ? My report on this issue has been closed without any...
Thanks ! crossing fingers ! :)
Submitted as case 802531. Thanks !
I have the exact same problem here too. I'm running more tests, but so far no luck. Even though all my cameras return a stereoEnabled flag to...
Good catch ! Going further on this topic, the camera.stereoconvergence param has no effect at all if you have some realtime shadows enabled (in...
This is an old thread, but replacing: by networkView.isMine makes it work to me (at least in Unity 4.6).
Which convergence and separation values did you use ? I can't say for 4.5 though, I only tested in 4.6.