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different beast of a question :) I was able to fetch file IDs of mesh renderers from fbx files using the same formula used for Transform, however...
what should greatly help you here is not having a sharp brush stroke, but rather a perfect radial gradient brush, so that you can measure how far...
For me I'm doing an external tool that mimics unity to visualize simple scenes, it's more of a fun project/proof of concept so I don't mind future...
I'm going to push an update with a fix once I can test this on a mac, in the mean time though just change uint3 coord to uint2
So after some inspection, it seems that the _MeshPartID0 suffix is referenced in the mesh renderer, but the mesh filter's referenced mesh is still...
that worked!! could've never guessed this haha Yes I think the original post (and me) meant sub-assets, I'm wondering though, is a mesh with...
Thanks for your answer! really insightful. I've tried this xxHash implementation, however I can't seem to manually recreate the id generated in...
Sorry for bumping this old thread, any answer for this?
Sure, send me a PM.
Hello! This doesn't work too well when shadows overlap, so if a character's capsule shadows are over a door's box shadow it will have some...
Apologies for bumping this old thread Anyone got around to a better solution other than removing the "stripped" thing? I'm using libyaml event...
You'll find what you need to change in Character Shadow script, you can modify the light direction vector that gets passed in a struct to the shader
Sure you can just bump up shadow sharpness value and modify the light direction passed to the shader, however unless your character is a bunch of...
you can just throw everything into a fragment shader in a full screen pass and adjust shader macros accordingly but I don't see why you'd want to...
Hi, I've observed a weird behavior when calling CommandBuffer.SetFloatParam or SetIntParam on a command buffer that is already created and added,...
Try downgrading to 2.0, the built in RP implementation is fundamentally different, though I don't see why the current version wouldn't work on a...
I just tried it on 2022.1.0b13 and it works normally on Windows, I haven't had someone test it for me on MacOS, but I'll try to get access to a...
That's weird, try resizing the window and it'll reset buffers, though I'll handle that in the next release.
[IMG] Update V2.1: Added Luminance Blend, that controls how much luminance "hides" shadows, can be adjusted so that shadows are only shown in...
I've postponed URP support because as of right now there's no camera normals support, there are workarounds but they seem "too hacky" so I think...