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Actually I find this to be a better solution : I use 2 different actions: SprintToggle: Binded on gamepad to Left Stick Press. Not binded on...
Here is actually a way to do this with the action setup I was mentioning. On the keyboard, StartSprint has a Press interaction with Press, and...
Hello, Is it possible without adding any game logic to have: - control scheme A: actions are triggered on hold - control scheme B: actions are...
Hello, I'd like to know if Addressables can address the following scenario : Players can create artistic content for the game (skins, icons,...
Well sorry I was wrong. I assumed it was Physics.SphereCastNonAlloc that was causing the issue because it was the only code I changed. But turns...
Hello, I replace my Physics.SphereCastAll with a Physics.SphereCastNonAlloc. I noticed a significant framerate drop when doing so. I allocate...
Thanks for the answers. I changed the chunk size to 15 (had it to 30 before). VoxellandTerrain.Update() now takes around 10ms instead of 16ms....
Hello, Thanks for your library. I have two questions : 1) I wonder if you plan or have any idea on how to improve performances when modifying...