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As the title asks, anyone has any ideia of when Standard RP will be discontinued and removed from Unity? I'm guessing it will be around for 2+/-...
That was an excelent call. Since everything was a single mesh (glass, boxes and frame) I edited the model and removed the glass mesh entirely,...
I'm trying to bake the illumination of a cabinet, mas something is causing problems and I can't figure out what it is... [ATTACH] The cabbinet is...
Solved it. It was actually really simple. I was using the Progressive Lightmapper GPU. When I switched to CPU, all the black spots went away....
URP Project with default URP settings I'm trying to bake the light in this room but I'm getting black squares spread across the scene. All objects...
Solved. It was damn simple. All I had to do was to Reimport all the project.
One of the shaders that I'm using that I find hard to believe it will be striped is URP/Simple lit. It doesn't seem shader stripping is the...
the shaders were built for Windows, and they work when I play the specific scene. They stop working when the scene is loaded aditively
I'm converting my project to URP, that means some shaders need updating. I'm currently having an anoying issue: I have a scene (that is an asset...
I'm working on a shader that controls the skin tone of a character. Everything works fine in the Shader Graph, I'm able to achive what I want, but...
I have these 4 properties: Main texture Mask texture (black & white) Color Vector1 Intensity I need to overlap on my Main texture, the Color,...
Can anyone give me a hand on implementing SSS on a skin shader? I'm currently using URP and I'm fairly new to shaders, both HLSL and Shader Graph....
Hello guys. I'm building a game for multiple platforms. One of them, as you may have guessed, is WebGL. Depending on the target build I have to...