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Thanks, I appreciate the answer. When you say "The bones have to match the base humanoid rig skeleton" what does that mean? While the source...
I have tried nothing, because I don't know where to start. The documentation I have found has all just talked about importing meshes. Maybe I just...
I'm still looking for any kind of pointer on how to do this. How do I import an animation in an FBX file, driving some humanoid-like skeleton, and...
I have adapted a pre-existing avatar, using my humanoid rig "A," to Mecanim. It works fine; it can stand up, turn around, etc -- all using the...
If your join rules are simple -- any player joins any game -- then the algorithm is simple. You just need one "current room" to fill, and three...
If you want the ball's reaction to the physical world to be physical, you cannot make the ball "stand still" in the physical coordinate space....