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I just want to say thanks and it worked.
Just delete those pdb files. they are just for Debugging or something. It wont create problems anywhere.
how is that possible france? it can not become false automatically after saving and building.
it's not working for me even if i set it to true; here- <activity android:label="@String/app_name"...
parsing error comes when there is compilation error due to unmatched pparanthesis
same problem. any solution?
Hey Van, i am also getting this error. did you finf the solution ? or perhaps you can tell me how to use the default joystick.js ?
I checked it in blender, the model pivot was in the center of the mesh only. I dunno why it got shifted in unity.
It's solved. the trick here was, make an empty game object and place all the components of your gameobject inside this gameobject and the rotate...
I have an imported object from blender. it has it's local axes not the same as world axes? in local axes it have it's x and z axes interchanged....
I hope the course is good. I have joined it now.
Thanks for your help. I solved it by placing the object in An empty game object so that the empty object becomes the parent, and now the lookAt...
I searched a lot to change the pivot but couldn't find any way to change that in unity. (Tell me if you got any way) how would making the enemy a...
I want an enemy ship to face towards the player but i get an unusual rotation in the enemy ship when i use this function on the enemy ship. my...
I have a bullet and a enemy. Both have colliders. I have used the same code for the player bullet hit and it works but when i copied and pasted...
I was able to see the paricle system in fbx format so I imported it. Both layers from blender were imported so I deleted the unwanted objects...
THANKS man! the problem is solved. Thanks for your kind help. I know i will have problems as i just switched to unity. But unity is great and...
Thanks for the reply. that was helpful, now i am giving you some screenshots here- I have buildings and there is a plane in the right which have...
I was talking about the layers in blender. (the two sets of boxes in which an object appear) and in finally importing the .blend file to unity,...
Belar, thanks for your reply. I know i have to definitely apply the textures in unity. But even after selecting the textures, my uv mapping is...