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I use Unity the latest verison 2021.1.1. I think that this link is a Sample Asset which in the asset store currently in the store. I thought that...
UPDATE!!! The Asset link has broken or removed. There is not asset package which you put in the link? Is there new link?
Voila, after 48 hard hours I finally solved the problem. Now there are clamps with clean numbers like -10 and 20. No shaking/jittering. The cannon...
I will try again but if I could not find then I need to ask this question again in the next time.
I do not think so. I do not think that it will be accuracy with your said idea. That implementation will give the same ugly numbers. I understood...
Yes, It worked. But the cannon jittering between 10 and 11. The cannon do not stay at clean 10 value. Because I set the value min as -10 and max...
Check out this (24.3 KB) scene project https://disk.yandex.com.tr/d/b5jCBqUJQdC-8g. Yes I use hinge joint too. There are 2 rigid bodies and 2...
I give you the package of that scene (24.3KB size) https://disk.yandex.com.tr/d/b5jCBqUJQdC-8g For better understand please take a look at this...
Hello. I rotate turret on "Y" (left and right) axis using below code. Also using the same code I rotate cannon of the turret on "X" (up and down)...
Hello, this is a PlayerMove but where is view script? I could not see
https://www.dropbox.com/s/ixj1dojftoj3y38/Unreal PhysX.unitypackage?dl=0 I uploaded the file source. There were little issues with rigidbody and...
This is the video integrate rigidbody with your tank project. [MEDIA] Yes, there is still need to work on it. Also I need to add movement with...
Yes it will take a time. Nope unfortunately, there is not a tutorial about tanks like this :) And I need to solve this alone. Thanks dude again...
Thanks for taking an interest. But your new update it is far away what I wanted :) Just you did here an collision check and if a solid object...
Yes, it is up to you. If you want to upgrade or not. If it is suit for you then there is not a problem. But if someone else wanted to work with...
"I would imagine most everything about it would have to be done differently for it to use a non-kinematic Rigidbody." I got it. So do you think...
Oh man, Yeah, I forgot to make collider layer as "Ignore Raycast". Yes it worked. But When I added a rigidbody and there is still problems. I am...
Yes, not problem, if it is not made for rigidbody. You said I can get collision by adding rigidbody with kinematic and box collider on it. But I...
Thanks for project. Ye it works great. But your tank does not take a collider and rigidbody, why? When I add collider and rigidbody and your tank...