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Just trying to get myself familiar with editor scripting, set up some serialized properties managed to read non-array/non-list properties with a...
Thanks for your answer. So basically main context behind what i am trying to achieve is a script that lists all sprite renderer's material...
Hi. I've tried to use this function to manually add curve to animation clip via script : SetEditorCurve(AnimationClip clip, EditorCurveBinding...
Hello. I've been recently learning how to work with unity editor and wanted to make a script that would expose every current sprite renderer's...
Same problem im learning unity editor and i want my serialized property fields which are assigned to Lists of objects of types like...
Really? There should be a checkbox in object's shader material where it says "original/distinct" and you operate on completely original material...