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Been following a tutorial online about adding animations to a Unity game and it's gotten to a point about using blend trees. As soon as I set up...
So I have it like this now: private void OnEnable() { shootAction.performed += _ => ShootGun(); shieldAction.performed += _ =>...
Thats what I've done after pulling my hair out lol. So now its: private void ShieldUp() { shieldObject.SetActive(true); } I'm still...
So I've been working on a 3rd Person Controller by following along with a Youtube tutorial that uses the new input system. At the moment the...