A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I couldn't pinpoint the exact problem. However, I think its because: 1) Unity 5.4.x and above no longer automatically adds READ_PHONE_STATE...
We have a game published on Google Play Store that was developed in Unity 5.1.x. We used the SystemInfo.deviceUniqueIdentifier for storing...
Happens to all of us. Just a day ago, I was wondering why the camera.Render() was messing up my depth. Turned out I forgot to set the depthbuffer...
Were the screenshots above taken during run time? If so, the render texture will always be darker because Unity darkens everything except the Game...
Shouldn't you be using _CameraDepthNormalsTexture instead of _CameraDepthTexture for normals?
Wow! Thanks for pointing it out. That was quite an oversight on my part.Works like a charm now.
I am trying to capture two separate renders from the same position by using a secondary camera created during run time which calls...
Thanks for a detailed answer. I am not that great with shaders but I think I got the gist of it. If I understood right, there is no way to get...
I am fairly new to shaders, and just trying out simple examples to render the depth. I took the following code from...
Thank you Heikki. I was hoping to not reinvent the wheel by diving into native libraries but if thats the only way, I will take a look at the...
This question related to Unity Ads in Unity and using it in a mediation waterfall. I have gone through the Unity Ads API here. There are a couple...
Thanks. I suppose I would have tried but now, I am already done implementing ads, and have already launched the game.
So what are the benefits of this plugin over Google's own Unity plugin at https://github.com/googleads/googleads-mobile-plugins/releases? I am...
So, I updated from 5.0.x to 5.1.1f, and now my UI draw calls are through the roof. Patch release says we can't build for webplayer. When can we...
I have a Unity project with a simple scene consisting of couple of buttons and text under them. The previous developer had used a mix of new GUI...
Thanks for a quick response. I did check out the examples, and I know about the Global Controller. I am able to bend the terrain but for some...
What settings did you use to achieve this look? I am trying to achieve a similar effect on a dense plane (100x100) placed but can't replicate...
Any plans of making it compatible with U5? I have shifted my projects from U4.6 to U5 and would love to buy it if it works with U5.
@plasmabazooka Of course. You won't be loading the same asset again and again. I thought you were implying Resource.Load can only be used to load...
Are you sure that its supposed/can be used only once? Can you please provide the reference? I have never heard that before. I load multiple text...