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This doesn't seem to be an actual n-body simulator, but a kepler orbit path predictor. Before start it simply calculates the orbit. There isn't...
I have a character that has many body morphs. All is well until the morph deforms the character beyond what the rig supports. As an interim step I...
If I morph a character beyond what the piviots in he rig originally have. Do have any facilities to tween the rig also?
Yes! That is exactly what I need. Thanks for showing that. But I noticed DAZ cranks on that for quite a bit of time. Would be no good for...
I am creating a universal characater system using blendshapes for just about everything including deforming characters into new characters....
Not in my setup, My characters are fully blendshaped. I have one base character that is blended into any character of my choosing, or to make them...
I was wrong, I didn't realize that Simplymesh wasn't needed when creating lod levels. Just pressing lod levels will allow it to use the original...
Hi I bought Simple LOD. It does have some pretty great features. But when it came to creating the LOD's I don't seem to have any control over LOD...
Well I have tried recompiling the shaders, no luck. It's not mipmaps because the the popping is controlled by RTP start values. I think it is...
Well I have tried all of that, including "Near distance values" sliders start and fade in Settings/Main Below is an example of the problem, it is...
I have found rtp to be a must have tool for terrains, been building up my expertise with it little by little. I use the UV blending extensively...
How do you control Grass height and Grass color independantly? Do you use the alpha channel for height? Says it multiplies everything but if so...
yes this is really disappointing since many morphs I have originally relied on negative weighting. I will have to set all the morphs to their...
I can see that blendshapes work in unity as there are a few demos around with them. But if I try to import any decent sized fbx with blendshapes....