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The reference says: If you are loading multiple scenes which each contain additional light probe data, you should wait for the corresponding...
So the answer is chunkIndex.
When using command buffers in IJobChunk structs, I don't know what to use for sortkey. I found this:...
Resetting the editor layout (but I was able to set it back to what I like) worked for me in 2019.3.3
In the 2019.2 release notes it says that VFX Graph got this functionality, but how is that achieved? Does anyone have an example?
I mean in the scripting API sense I don't know how it can be used.
Yeah, I've been trying to figure out how to actually use it and I'm a bit lost.
I can find no documentation on this and Internet searching has also been a failure. From the 2019.2 release notes: 2D: Added the...
Huh...alright. I'm still pretty confused as to its use, but thank for you the info! Perhaps it's for something down the road.
In 2019.1, SecondarySpriteTexture was added, but I can't find anything in the editor or any use of it. It sounds intriguing, but how does one use...
Oh my gosh this is awesome! I tried to implement something in an earlier version and now I'm super excited to finally be able to complete it!
Are there any examples of BLENDWEIGHTS and BLENDINDICES in use that we can learn from?
I've spent a long time trying to get Shared Component Data to "work" because I was using it incorrectly based on the name.
That sounds like an inspirational quote. Follow your dreams!
I have the same issues, and I have the line in the manifest, and I reset the packages to defaults. Still not working. Edit: Verified that...
Huh, I didn't know that about SharedComponentData. Makes sense.
Appreciate it! I'm looking forward to trying this out (I'm running 2019.1)
Do you mean "clip"? If it doesn't exist you can create a custom node that just applies clip to it.
I've run into a problem with the VFX Graph. If you make a new Graph, the Initialize context shows up like this: [ATTACH] However, "Set X Random"...
I'm reading through this: srp-batcher-speed-up-your-rendering and I see the "UnityPerDraw" CBuffer but whenever I put any of the items in the...