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Same here. This was the solution for me as well.
I'm looking for a WebView extension which has its own library (mean it doesn't necessarily relies on the built-in native browser on Android), and...
Hi, I had just install latest version (Unity v5.3.4p4) and I found out that the latest changes with the event system broke my event-system...
Still got crashes with devices based on PowerVR SGX544 GPU when using Unity v5.3.4p1...
I didn't know all that. Thank you for the explanation.
OK, I was using UI-Images, but after you mentioned it I did tried Sprites, and that one was working fine. Is there a reason that SpriteRenderer...
Hi, We already tried it, and the problem wasn't how to squeeze the assets into one atlas (or import it to unity), but the main issue was when...
Is it possible to create a customized sprite-packer policy which will also scale down the sprites in order to fit in one spritesheet? I've tried...
Also noticed the same problem with my projects as well. Now I know it's a bug before I even started investigating...
I guess you didn't wait and already removed the problematic project from my account? :) Thanks!
Hi, I'm not able to disable a project which causes me some errors when I enter Unity Build website. I always get the following error: Error! An...
Apparently it's a known bug at Vuforia, and you were right. The main .DLL file (opens to a .bundle folder) is by default set to 'Any Platform',...
Hi everyone, I'm using the Unity Cloud Build system to test my apps I had developed with Unity, and so far everything was working fine (including...
What changed from your last post until toady?
Hi everyone, Last weekend I accidentally found the APK build size using Cloud Build is different than the size of APK compiled on my PC. So I...
When i'm using the UI.InputField, I found instead of getting the virtual keyboard on half screen and still see the input-field on the other half,...
I've seen it briefly few weeks ago on the Live Training section and remembered it as useful. Earlier today I tried see it again, but although it...
BTW, i've also tried to load the item from the list into a reference, but still the same error: AudioSource tempAudio =...
I got a project that was build with Unity 4.3 (which works fine as long we use that old unity version). When upgrading to Unity5 (v5.0.2) I get...