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Yes mipmaps has always been enabled. Any other setting here look off?
Thanks for the reply. The screen resolution has been the correct one, so that's not the issue here.
Attached pic shows comparison of what is seen on a 4k monitor, vs what is seen on 1920x1080. The in-game background in 1920x1080 has an aliasing...
Currently if player waits until the title menu or later to connect an xbox wireless controller, it doesn't sense it. However if it's connected...
Thanks for the reply. The light can be switched on and off by the player so what's the right way to go about this? Realtime currently.
How can I prevent this hard edge between objects (have a gradual spread of the light)? Thanks! [ATTACH]