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I am currently using UMA 2.11.6 everything has been working fine at the version with all the slot, recipes etc. zero issues. A warning popped up...
Where are the Certs and how do I get one ? Unity worked fine until new computer now I get: TlsException: Handshake failed - error code:...
When using the UnityAdapter for creating NavMesh it is making gaps where the tiles connect. Is there a way to correct this ? I tried using the...
What layers does the NavMesh adapter ignore or where can I change it ? Layer "Ignore Raycast" also gets NavMesh. It looks like you have addressed...
Awesome thanks for the help ! I will check that out. You were right thanks !!
I am using your NavMesh adapter. The NavMesh is offset to far, I have to locate the tiles in different locations because of the way the Multiple...
How can I reposition your NavMesh it is offset to the tiles ? The NavMesh is perfect it is just below the tiles. How is the NavMesh location in...
How do I change the starting location position so the entire dungeon can be at a specific location ? I tried changing the root but that seems to...
Awesome thanks very much ! This is a great controller for testing and I added a test mode so will wrap that code. Very cool asset.
Using the Basic example, trying to move the player to the SpawnPosition in the Starting Room, I cycle through the tiles and get the position but...
Ahh okay thanks !
Where do you control the dungeon creating when hitting play unchecking the box does not work. Thanks for very fast response !
What is the best way to search through all the tiles for spawners gameObject ? I was thinking of adding a script "spawnList" to each tile then...
Have you got resolution on this, I am having the same issue. Could I see how you are checking and what you are doing to get the animator active ?
I just purchased your asset are you still planning to upgrade it to Map Magic 2 ?
Thanks very much
The mesh is relatively simple horn so I was hoping it would be like creating a helm. Does that still need bone structure or can it just go to the...
I have created some meshes using MeshMaker to add horns to an UMA the slot creator will not process the mesh it remains empty. I have used the...
I there going to be a release that works with 5.4, I see it was mentioned earlier.
Hi Guys, Is it possible to have the skillbar use general potion name so any of the 5 slots can have any potion type ? I made all the item types...