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Hi @kaarrrllll, still looking forward to 4.0.0 and the docs!. In particular I'd like to clear smoothing groups and triangulate objects from the...
Wonderful asset, thank you! One possible improvement: better feedback and handling of how light mapped objects are handled when merging meshes....
HI @Baroni, thank for the very useful asset!. I just wanted to report a (minor) bug: When setting `splineMove` to use `TimeValue.speed`, we don't...
Hi reuno, Nice asset!. I noticed on the backwards dragon demo that the DistanceSpawner didn't seem to be obeying the MinimumGap.y value I was...
I see, thanks for the info. I had just assumed when you said "The change has already been done." that it was already in the online docs :)
Ok, the docs problem I was referring to was that I could find http://docs.unity3d.com/ScriptReference/Joint.OnJointBreak.html from the Joint page...
Thanks @MelvMay, I can confirm that the method signature is indeed `void OnJointBreak2D(Joint2D joint)` Please do get that documentation updated...
Wow, thanks for the fast (and thorough) response!. I also found this more detailed description of playing stereo 360 movies in Unity, it takes...
Hi, this is a great tool. Thanks for all your hard work!. How would you recommend I go about playing back the captured output in a Unity...
I found a workaround. - Ensure your assets are in text serialization mode (Edit -> Project Settings -> Editor -> Asset Serialization = Force...
Oh, just noticed this in 5.2.2p1 release notes: (732236) - VR: Fix VRDevice.IsPresent always returning true Haven't tested it yet though.
I had the same issue and discovered that `OVRManager.isHmdPresent` seems to do the trick. This is how I'm using it: using UnityEngine; public...
Sorry to dredge up this old thread, but this information is useful. If you want to just use Unity's unmodified Standard shader, you can instead...
Just wondered the same thing. Perhaps someone has written an editor extension.
I just had this problem in a project with Oculus support. Somehow, the Field-of-view had been set to zero for the camera on...
Hi, I'm having trouble with this component and Unity 5. When I build for x86, the player crashes: ============================= Installed touch...