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I will share my logcat file tomorrow, Today I don't have my DataCable with me. Thanks for your help. :)
I gave permission manually but it's not working. Right now I am unable to share logcat. Is there other way to find out the problem ?
Samsung Galaxy S6 have OS 7 & Everything is working fine on S6. My IOS version is also working great. Only the ARCore part (which is on Pixel)...
The same code is working on Samsung Galaxy S6, but video is not recording on Pixel unless i set audioSource to none. Not possible to share whole...
var microphoneFormat = Format.Default; NatMic.StartRecording(microphoneFormat, OnSampleBuffer); // Start recording...
Hii ... i still have the same isssue ..... Everything is working fine in pixel 2 ....but the audio is not coming when i start doing the recording...
I chose arcore_client.aar from ARCore. And then (there must be an easier way to do this) : rename arcore_client.aar to arcore_client.zip look at...
@reedny - Thanks a lot. It works for me.
Is this also working with google cardboard. Am also trying this gear + arcore working fine on my end too. But cardboard + arcore not working....
i am using AR core in my unity app. Its working great but when i add google cardboard sdk with AR core sdk it gaves me build failure issue. Both...
my asset bundle address is http://www.appmechanic.in/test/demo/ball.unity3d Evey thing is working fine in unity editor. But no luck on browser.
hello @Brathnann @Lim-Leong-Kee Facing same issue but no luck with this solution. Any other solution ?? Thanks.
Hello @Fattie, I am working on a same project. But i am facing a problem. My asset bundles are downloading in editor well, but facing an issue...
Hello @jonas-echterhoff I made an assetbundle file for unity WebGL. Everything is working with unity editor but when i lunched product on browser...
Hello everyone, Me too try to record video in unity android. have you got any solution for this problem ?
@Alexey I do not know much about server. I have an AssetBundle(asset.unity3d) placed on my server. Can you please explain me how can i add...
WWW.progress not working on web when load asset bundles first time.It always show 1 or 0. It works fine when asset load from cache memory. As...
when it loading data from cache than it display the progress correctly.
I am working on web app , when i download an asset bundle(10 MB) the WWW.progress always stay 100%. Even my file was not downloaded it shows 100%...
Having same issue I am using 5.3.3 on window, On Editor reflection probes work good. [ATTACH] but when i make build for WebGL build does not...